![]() The next minute, he's raining skull hadoukens from his palms, teleporting with his shoryukens and tatsumaki senpukyakus, or rapidly charging power. Rare Akuma, along with Omega Tom Hanks, is insanely cheap while being fricking hilarious! One minute, he's spawning in through smoking weed, fusing Ryu and Ken together, or falling from the sky. That would just be boring and undeserved. characters five stars if they were cheap and nothing more. This guy may have been surpassed by many degrees of cheap characters and cheapies, but he still holds his title as a god amongst them all. There is a reason why he remains in 1st Division on SpriteClub, with 884 matches on record, and a win-loss ratio of 35 to 26. Needless to say, Rare Akuma remains a god amongst M.U.G.E.N. It's been almost a decade and a half since Rare Akuma's last update in 2008, and he's been finalized in 2022! Imagine that! They absolutely slaughter me though, as par the course =P But all in all, fantastic work as usual.I cannot believe it. I'm still figuring out how do make Normal and God Rugal work in my hands since I can't Unga with them nearly ad hard as I can with Omega, but they're still fun and great additions to my roster. Suggestion: I think the versions of Genocide Heaven for God Rugal should factor in Dark/Darker Genocide, instead of being exactly the same as normal Rugal's versions. Also not sure if intentional, but despite his high speed, God Rugal has a very low jump arc. If he did the shirt rip pose, he'll only do the shirt rip pose until a new fight happens or he loses and everything resets Related to the pose feedback, but God Rugal has an oddity where he'll do the same winpose in a fight. When he is in Arcade Mode, however, he'll only do it for the first fight and then do his playable intro. ![]() Not sure if done intentionally or not, but God Rugal will always do the Arcade Mode intro when not in Arcade Mode. It's a bit tricky to land consistently, but if you dash during the input of Last Judgement, the opponent will still be visible for a frame or two after the screen fades to black. Probably intentional because boss character, but G-End is zero frames on start-up. Edited addition: Omega Rugal's AI just slammed me with God Press. The slasher wave effects on Dark/Darker Genocide stop being multicolored after the first one. Also related to Kaiser Phoenix, but it doesn't actually OTG like the ReadMe says. There are multiple cases where the projectiles from Kaiser Phoenix will actually fly behind Omega Rugal, such as performing the move next to the opponent if they're grounded or dodging, or after the wall bounce from Heavy BD. MAX Rugal Execution still needs two bars to pull off, but only consumes one. Not only is the opponent able to block a super-cancel if you're a frame too late, but I've had the second and third kicks blocked on two occasions, despite the opponent having actually been hit by the first one. I think the hitstun on the separate kicks from Beads Destruction should be extended. Unless I'm mistaken, the actual projectile from of Gravity Smash should still hit the opponent after the field around Omega Rugal does. ![]() Fixed a visual bug with Last Judgement hitting an opponent after dashing. ![]() Flame articles added to Omega Rugal's Rugal Execution. MAX Rugal Execution now consumes two bars as it should. Omega Rugal's AI can no longer God Press. Omega Rugal no longer uses a God voice sample for his turns intro. Omega Rugal's Default Palette was changed to be more unique when compared to God Rugal's. Fixed a bug where Kaiser Reppuken's and Kaiser Phoenix's projectiles traveled backwards agaisnt downed opponents. Improved Kaiser Reppuken's compatibility on both 480p and 720p. The canceling window for both God Press and Gigantic Pressure is 3 ticks longer. Gethit animation from God Press/Gigantic Pressure was changed to look better on more characters. God Press and Gigantic Pressure got invincibility upon successfully grabbing and slamming the opponent. Charged versions of Kaiser Wave are no longer completely destroyed by single hitting projectiles. Dark Barrier no longer gets visually reflected into the ground. Added Midnight Bliss animation made by dan. Added alternate small portraits made by JtheSaltyy, vyn and Warusaki3 to the Portraits folder. sff for God Rugal mode (can be only be used with his specific. Added Omega Rugal's big and victory portraits. Normal Rugal's victory portrait changed.
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